The SCI1.1 class libraryΒΆ
- Classes
- Actor (of
Prop) - AnimDialog (of
Dialog) - Approach (of
Motion) - BegLoop (of
CycleTo) - Blink (of
Cycle) - Block (of
Object) - BorderWindow (of
SysWindow) - Cage (of
Block) - Chase (of
Motion) - ChoiceNarrator (of
Narrator) - ChoiceTalker (of
Talker) - Code (of
Object) - Collection (of
Object) - Control (of
Object) - ControlIcon (of
IconItem) - Controls (of
List) - Conversation (of
List) - Cue (of
Object) - CueObj (of
Script) - Cursor (of
Object) - Cycle (of
Object) - CycleTo (of
Cycle) - DButton (of
Control) - DCIcon (of
DIcon) - DColorButton (of
DButton) - DEdit (of
Control) - Dialog (of
List) - DialogEditor (of
List) - DIcon (of
Control) - Door (of
Prop) - DPath (of
Motion) - DSelector (of
Control) - DText (of
Control) - Ego (of
Actor) - EndLoop (of
CycleTo) - Event (of
Object) - EventHandler (of
Set) - Feature (of
Object) - FeatureWriter
- FiddleStopWalk (of
Smopper) - File (of
Object) - FileSelector (of
DSelector) - Flags (of
Object) - FlickerCycler (of
Cycle) - Follow (of
Motion) - Forward (of
Cycle) - ForwardCounter (of
Forward) - Game (of
Object) - GameControls (of
IconBar) - GameEgo (of
Ego) - Gauge (of
Dialog) - GradualCycler (of
Cycle) - GradualLooper (of
Code) - IconBar (of
Set) - IconItem (of
Object) - Inset (of
Code) - InsetWindow (of
BorderWindow) - InventoryBase (of
IconBar) - InventoryItem (of
IconItem) - Jump (of
Motion) - JumpTo (of
Jump) - List (of
Collection) - MessageObj (of
Object) - Messager (of
Object) - Motion (of
Object) - MouthSync (of
Cycle) - MoveCycle (of
Cycle) - MoveFwd (of
PolyPath) - MoveTo (of
Motion) - Narrator (of
Prop) - Object
- OnMeAndLowY (of
Code) - Orbit (of
Motion) - Oscillate (of
Cycle) - PAvoider (of
Code) - PChase (of
PolyPath) - PFollow (of
PolyPath) - PolyEdit (of
List) - Polygon (of
Object) - PolyPath (of
Motion) - Print (of
Object) - PriorityTalker (of
Talker) - Prop (of
View) - PseudoMouse (of
Code) - RandCycle (of
Cycle) - RangeOscillate (of
Cycle) - Region (of
Object) - RegionPath (of
MoveTo) - RelDPath (of
DPath) - Restore (of
SaveRestoreDialog) - Reverse (of
Cycle) - Room (of
Region) - Save (of
SaveRestoreDialog) - SaveRestoreDialog (of
Dialog) - Scaler (of
Code) - ScaleTo (of
Scaler) - Script (of
Object) - ScrollableInventory (of
InventoryBase) - ScrollInsetWindow (of
BorderWindow) - Set (of
List) - Slider (of
IconItem) - SmoothLooper (of
Code) - Smopper (of
Cycle) - Sound (of
Object) - Sounds (of
EventHandler) - SpeakWindow (of
SysWindow) - SQ5 (of
Game) - StopWalk (of
Forward) - Sync (of
Object) - SysWindow (of
Object) - Talker (of
Narrator) - TimeOut (of
Object) - Timer (of
Object) - Track (of
Motion) - User (of
Object) - View (of
Feature) - Walk (of
Forward) - Wander (of
Motion) - Window (of
SysWindow)
- Actor (of
- Script Files
- Actor.sc
- Approach.sc
- Block.sc
- BorderWindow.sc
- Chase.sc
- ChoiceTalker.sc
- ColorInit.sc
- Controls.sc
- Conversation.sc
- Cycle.sc
- DCIcon.sc
- DColorButton.sc
- DebugRoomInit.sc
- DialogControls.sc
- DialogEdit.sc
- DisposeLoad.sc
- Door.sc
- DPath.sc
- Ego.sc
- Feature.sc
- FeatureWriter.sc
- File.sc
- FileSelector.sc
- Flags.sc
- FlickerCycler.sc
- Flip.sc
- Follow.sc
- ForwardCounter.sc
- Game.sc
- GameControls.sc
- GameEgo.sc
- Gauge.sc
- Grooper.sc
- IconItem.sc
- Inset.sc
- InventoryItem.sc
- Jump.sc
- Main.sc
- Messager.sc
- MoveCycle.sc
- MoveFwd.sc
- Orbit.sc
- Oscillate.sc
- PAvoider.sc
- PChase.sc
- PFollow.sc
- Polygon.sc
- PolygonEdit.sc
- PolyPath.sc
- Print.sc
- PriorityTalker.sc
- PseudoMouse.sc
- RandCycle.sc
- RangeOscillate.sc
- RegionPath.sc
- RelDPath.sc
- Reverse.sc
- SaveRestoreDialog.sc
- Scaler.sc
- ScaleTo.sc
- ScrollableInventory.sc
- ScrollInsetWindow.sc
- Sight.sc
- Slider.sc
- SmoothLooper.sc
- Smopper.sc
- Sound.sc
- SpeakWindow.sc
- StopWalk.sc
- Sync.sc
- System.sc
- SysWindow.sc
- Talker.sc
- Timer.sc
- Track.sc
- User.sc
- Wander.sc
- Public Procedures
- AddPolygonsToRoom (Main.sc)
- AddToScore (Main.sc)
- AimToward (Main.sc)
- AngleDiff (Sight.sc)
- Bclear (Main.sc)
- Bset (Main.sc)
- Btest (Main.sc)
- CantBeSeen (Sight.sc)
- ColorInit (ColorInit.sc)
- CreateNewPolygon (Main.sc)
- DebugPrint (Main.sc)
- DebugRoomInit (DebugRoomInit.sc)
- Die (Main.sc)
- DisposeLoad (DisposeLoad.sc)
- Eval (System.sc)
- FindFormatLen (Print.sc)
- FlipFeature (Flip.sc)
- FlipPolygons (Flip.sc)
- GetDirectory (SaveRestoreDialog.sc)
- GetInput (Print.sc)
- GetNumber (Controls.sc)
- HideStatus (Main.sc)
- InRect (System.sc)
- IsObjectOnControl (Main.sc)
- IsOneOf (System.sc)
- IsOnScreen (Sight.sc)
- Max (System.sc)
- Min (System.sc)
- MouseStillDown (Controls.sc)
- Printf (Print.sc)
- Prints (Print.sc)
- RestorePreviousHandsOn (Main.sc)
- ScoreFlag (Main.sc)
- SetUpEgo (Main.sc)
- Sign (System.sc)
- UModulo (System.sc)
- WordAt (System.sc)