DebugRoomInit (DebugRoomInit.sc)¶
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DebugRoomInit
(roomNumber)¶ Modify this function to set up inventory items or flags as necessary.
Parameters: roomNumber (number) – The room that the game is starting in when being debugged. Example:
(150 ; The room number ; The ego must have the thing if he's in this room. (gEgo set: INV_THETHING) )
See also: Debugger