Prop
Dialog
Motion
CycleTo
Cycle
Object
SysWindow
Block
Narrator
Talker
IconItem
List
Script
Control
DIcon
DButton
Actor
Set
Smopper
DSelector
Forward
IconBar
Ego
Code
BorderWindow
Jump
Collection
PolyPath
View
MoveTo
DPath
SaveRestoreDialog
Region
Scaler
InventoryBase
EventHandler
Game
Feature
MouthSync
Defined in Sync.sc.
This is a cycling class used by Talker. It is driven off lip-sync information, and chooses the correct mouth cel for the Talker.
Inherited from Cycle:
init
doit
dispose
cue