Event (of Object
)¶
-
class
Event
¶ Defined in System.sc.
The Event class is one of the most widely used classes in SCI games. It is used to find out if the user has given input.
Event types:
Event type Description evNULL A null event evMOUSEBUTTON A mouse button press event evMOUSERELEASE A mouse button press event evKEYBOARD A keyboard event evJOYSTICK A joystick event evMOUSEKEYBOARD A mouse button press or keyboard event evALL_EVENTS Check for all events The following event types also exist, but are not generated by the Event class itself. These events are manufactured by the game code instead of directly caused by the user.
- evVERB
- evMOVE
- evHELP
- evHELPVERB
Event message:
The event message property is used mainly for keyboard events, where it contains the keycode.
The event modifiers property can contain any of the following flags for keyboard events:
- emRIGHT_SHIFT
- emLEFT_SHIFT
- emSHIFT
- emCTRL
- emALT
- emSCR_LOCK
- emNUM_LOCK
- emCAPS_LOCK
- emINSERT
For mouse events, the following flags may be set in modifiers:
- emLEFT_BUTTON
- emRIGHT_BUTTON
Properties¶
Inherited from Object
:
Property | Description |
---|---|
name |
Defined in Event:
Property | Description |
---|---|
type | evKEYBOARD, evMOUSEBUTTON, etc... |
message | The key or mouse button that was pressed. |
modifiers | emSHIFT, emCTRL or any of the other em* defines. |
y | The x for mouse events. |
x | The y for mouse events. |
claimed | Has the event been claimed? |
port |
Methods¶
-
new
([eventType]) Creates a new instance of the Event class. It then fills its properties accordingly with the lastest event information information. If eventType is specified, it retreives the event(s) specified by it. Otherwise, it retrieves all events. Finally, it returns a pointer to itself.
-
localize
() Brings the event into the current port’s local coordinates.
-
globalize
()