JumpTo (of Jump
)¶
-
class
JumpTo
¶ Defined in Jump.sc.
This makes an
Actor
jump to a certain location.Example usage:
(theRobot setMotion: JumpTo 240 150)
Properties¶
Inherited from Jump
:
Property | Description |
---|---|
client | |
caller | |
x | |
y | |
dx | |
dy | |
b-moveCnt | |
b-i1 | |
b-i2 | |
b-di | |
b-xAxis | |
b-incr | |
completed | |
xLast | |
yLast | |
gx | |
gy | |
xStep | |
yStep | |
signal | |
illegalBits | |
waitApogeeX | |
waitApogeeY | |
name |
Methods¶
-
init
(theClient theX theY [theCaller]) Initializes the JumpTo motion.
Parameters: - theClient (heapPtr) – The
Actor
to which this applies. - theX (number) – The x target.
- theY (number) – The y target.
- theCaller (heapPtr) – The optional object that will be cue()’d when the jump is complete.
- theClient (heapPtr) – The
-
moveDone
()