PolyPath (of Motion
)¶
-
class
PolyPath
¶ Defined in PolyPath.sc.
A Motion class that is used to move an Actor to a destination while following a path that avoids polygon obstacles. This is usually what is used to move the ego when the player clicks on a destination. See the init method for more details on parameters.
Example usage:
; Make the thief move to (255, 146), then cue the current object when done. (theThief setMotion: PolyPath 255 146 self)
Subclasses: PChase
, PFollow
, MoveFwd
.
Properties¶
Inherited from Motion
:
Property | Description |
---|---|
client | The Actor to which this is attached. |
caller | The object that will get cue()’d when the motion is complete. |
x | |
y | |
dx | |
dy | |
b-moveCnt | |
b-i1 | |
b-i2 | |
b-di | |
b-xAxis | |
b-incr | |
completed | |
xLast | |
yLast | |
name |
Defined in PolyPath:
Property | Description |
---|---|
value | |
points | |
finalX | |
finalY | |
obstacles |
Methods¶
-
init
(theClient theFinalX theFinalY [theCaller optimizationLevel theObstacles]) Initializes the PolyPath instance.
Parameters: - theClient (heapPtr) – The
Actor
to which this is attached. - theFinalX (number) – The target x coordinate.
- theFinalY (number) – The target y coordinate.
- theCaller (heapPtr) – The object on which cue() will be called when the target is reached.
- optimizationLevel (number) – This appears to be unused.
- theObstacles (heapPtr) – Optional list of polygon obstacles. If not provided, the room’s obstacles are used.
- theClient (heapPtr) – The
-
dispose
()
-
moveDone
()
-
setTarget
()