Control (of Object
)¶
-
class
Control
¶ Defined in Controls.sc.
A common base class for GUI controls.
Subclasses: DText
, DButton
, DSelector
, DEdit
, DIcon
, _DItem
.
Properties¶
Inherited from Object
:
Property | Description |
---|---|
name |
Defined in Control:
Property | Description |
---|---|
type | |
state | |
nsTop | |
nsLeft | |
nsBottom | |
nsRight | |
key | The keyboard key associated with this control. |
said | |
value | Arbitrary value associated with this control. |
Methods¶
-
doit
()
-
enable
(fEnable)
-
select
(fSelect)
-
handleEvent
(pEvent)
-
check
(pEvent) Returns TRUE if the x and y of the event lie inside the control.
-
track
(pEvent) Highlights the control if the mouse is over it.
-
setSize
()
-
move
(param1 param2)
-
moveTo
(param1 param2)
-
draw
() Draws the control.
-
isType
(theType) Parameters: theType (number) – ctlBUTTON, ctlTEXT, ctlEDIT, ctlICON or ctlSELETOR. Returns: TRUE if this control is of the type specified.
-
checkState
(stateFlags) Parameters: stateFlags (number) – Any combination of csENABLED, csEXIT, csFILTER or csSELECTED. Returns: A non-zero value if the control has this state.
-
cycle
()