Region (of Object
)¶
-
class
Region
¶ Defined in Game.sc.
Region serves as a base class for
Rm
. It can also be used on its own, to contain common logic that applies to several rooms.To make a region part of a room, put the following code in the room’s init() method:
(self setRegions: MY_REGION) ; Where MY_REGION would be a script number for a script that contains a public Rgn instance.
Subclasses: Room
.
Properties¶
Inherited from Object
:
Property | Description |
---|---|
name |
Defined in Region:
Property | Description |
---|---|
script | |
number | |
modNum | |
noun | |
case | |
timer | |
keep | |
initialized |
Methods¶
-
init
() Override this method to provide any custom initialization needed for your Rgn. Make sure you call (super:init()), or your region won’t be added to the current room’s regions.
-
doit
() This is commonly overridden in Rgn instances to provide custom logic that gets executed every game cycle.
-
dispose
()
-
handleEvent
(pEvent) This is commonly overridden in Rgn instances to handle keyboard or mouse events.
-
doVerb
(theVerb) This is commonly overridden in Rgn instances to code custom logic for verbs.
-
setScript
(theScript [sendParams ...]) This attaches a
Script
to the Rgn.Parameters: - theScript (heapPtr) – A Script instance.
- sendParams – Any additional parameters needed to initialize the script.
-
cue
()
-
newRoom
()
-
notify
()