Talker (of Narrator)

class Talker

Defined in Talker.sc.

Talker is similar to Narrator, but includes support for showing a bust, eyes and mouth while the messages are shown or spoken. The mouth can also be driven by lip-sync data, if present.

If you add a new Talker instance, you must assign it some talker number, and then add code in the findTalker method of testMessage in Main.sc to direct that talker number to the right script and export.

See Talkers and Narrators for more information Talkers.

Subclasses: PriorityTalker, ChoiceTalker.

class diagram

Properties

Inherited from Narrator:

Property Description
x  
y  
z  
heading  
noun  
case  
modNum  
nsTop  
nsLeft  
nsBottom  
nsRight  
sightAngle  
actions  
onMeCheck  
state  
approachX  
approachY  
approachDist  
_approachVerbs  
yStep  
view  
loop  
cel  
priority  
underBits  
signal  
lsTop  
lsLeft  
lsBottom  
lsRight  
brTop  
brLeft  
brBottom  
brRight  
scaleSignal  
scaleX  
scaleY  
maxScale  
cycleSpeed  
script  
cycler  
timer  
detailLevel  
scaler  
caller  
disposeWhenDone  
ticks  
talkWidth  
keepWindow  
modeless  
font  
cueVal  
initialized  
showTitle  
color  
back  
curVolume  
saveCursor  
name  

Defined in Talker:

Property Description
bust  
eyes  
mouth  
viewInPrint  
textX  
textY  
useFrame  
blinkSpeed  

Methods

init([theBust theEyes theMouth])

Override this method in your Talker instance, and call (super:init(bust eyes mouth)) with the appropriate Props for theBust, theEyes and theMouth. You will need to position them at the correct spot.

Parameters:
  • theBust (heapPtr) – A Prop instance for the overall face (bust) of the talker.
  • theEyes (heapPtr) – A Prop instance for the eyes.
  • theMouth (heapPtr) – A Prop instance for the talker’s mouth.
doit()
dispose(param1)
hide()
show()
say(buffer)
startText(buffer)
display(theText)
startAudio(buffer)
cycle(theProp)
setSize()