Ego (of Actor
)¶
-
class
Ego
¶ Defined in Ego.sc.
The Ego represents the player’s main character. It extends
Actor
by handling the following:- Sends the player to a new room when they walk off screen.
- Moves the player to a new destination when the user clicks the walk icon somewhere.
- Handles getting and losing inventory items.
Subclasses: GameEgo
.
Properties¶
Inherited from Actor
:
Property | Description |
---|---|
x | |
y | |
z | |
heading | |
noun | |
case | |
modNum | |
nsTop | |
nsLeft | |
nsBottom | |
nsRight | |
sightAngle | |
actions | |
onMeCheck | |
state | |
approachX | |
approachY | |
approachDist | |
_approachVerbs | |
yStep | |
view | |
loop | |
cel | |
priority | |
underBits | |
signal | |
lsTop | |
lsLeft | |
lsBottom | |
lsRight | |
brTop | |
brLeft | |
brBottom | |
brRight | |
scaleSignal | |
scaleX | |
scaleY | |
maxScale | |
cycleSpeed | |
script | |
cycler | |
timer | |
detailLevel | |
scaler | |
illegalBits | |
xLast | |
yLast | |
xStep | |
origStep | |
moveSpeed | |
blocks | |
baseSetter | |
mover | |
looper | |
viewer | |
avoider | |
code | |
name |
Defined in Ego:
Property | Description |
---|---|
edgeHit |
Methods¶
-
init
()
-
doit
()
-
handleEvent
(pEvent) Handles moving the ego around.
-
facingMe
() Always returns TRUE. You are me!
-
get
(invNumber [...]) Gives the ego an inventory item (or items).
Parameters: invNumber (number) – The numerical identifier of the inventory item. Example usage:
; Give the ego the crystal and the lizard tail. ( gEgo get: INV_CRYSTAL INV_LIZARDTAIL)
-
put
(invNumber [newOwner]) Removes an inventory item from the ego, and optionally gives it to a new owner.
Parameters: - invNumber (number) – The numerical identifier of the inventory item.
- newOwner (number) – The optional new owner (typically a room number).
Example usage:
; The ego used lizard tail, so remove it from the inventory: (gEgo put: INV_LIZARDTAIL)
-
has
(invNumber) Determines if the ego has an inventory item.
Parameters: invNumber (number) – The numerical identifier of the inventory item. Example usage:
(if (gEgo has: INV_LIZARDTAIL) ; Do something... )