ChoiceTalker (of Talker
)¶
-
class
ChoiceTalker
¶ Defined in ChoiceTalker.sc.
ChoiceTalker is a subclass of
Talker
that display a series of options for the player to choose. Given a noun/verb/condition tuple, sequence 1 will be the title, and the following sequences will be the options. The number of the option chosen will be the sequence number of that choice minus one.To put a ChoiceTalker in choice mode do:
(myChoiceTalker normal: FALSE curNoun: noun curVerb: verb curCase: condition )
Then have it say something, going through the gMessager like usual, and passing the same noun/verb/condition and 0 for the sequence:
(gMessager say: noun verb condition 0)
Then you can check the whichSelect property:
(switch (myChoiceTalker whichSelect?) (1 ; Do something ) (2 ; Do something else ) )
Properties¶
Inherited from Talker
:
Property | Description |
---|---|
x | |
y | |
z | |
heading | |
noun | |
case | |
modNum | |
nsTop | |
nsLeft | |
nsBottom | |
nsRight | |
sightAngle | |
actions | |
onMeCheck | |
state | |
approachX | |
approachY | |
approachDist | |
_approachVerbs | |
yStep | |
view | |
loop | |
cel | |
priority | |
underBits | |
signal | |
lsTop | |
lsLeft | |
lsBottom | |
lsRight | |
brTop | |
brLeft | |
brBottom | |
brRight | |
scaleSignal | |
scaleX | |
scaleY | |
maxScale | |
cycleSpeed | |
script | |
cycler | |
timer | |
detailLevel | |
scaler | |
caller | |
disposeWhenDone | |
ticks | |
talkWidth | |
keepWindow | |
modeless | |
font | |
cueVal | |
initialized | |
showTitle | |
color | |
back | |
curVolume | |
saveCursor | |
bust | |
eyes | |
mouth | |
viewInPrint | |
textX | |
textY | |
useFrame | |
blinkSpeed | |
name |
Defined in ChoiceTalker:
Property | Description |
---|---|
verb | |
case | |
whichSelect | The sequence number that was selected by the player. |
normal | If FALSE, the Talker offers options. |
curNoun | |
curVerb | |
curCase |
Methods¶
-
show
(param1)
-
say
(param1 param2 params)
-
startText
(param1 param2)
-
display
(theText param2)
-
cycle
(param1 param2)