IconBar (of Set)¶
- 
class IconBar¶
- Defined in IconItem.sc. - A class that manages the icon bar at the top of the screen in the template game. 
Subclasses: InventoryBase, GameControls.
Properties¶
Inherited from Set:
| Property | Description | 
|---|---|
| elements | |
| size | |
| name | 
Defined in IconBar:
| Property | Description | 
|---|---|
| height | |
| underBits | |
| oldMouseX | |
| oldMouseY | |
| curIcon | |
| highlightedIcon | |
| prevIcon | |
| curInvIcon | |
| useIconItem | |
| helpIconItem | |
| walkIconItem | |
| port | |
| window | |
| state | |
| activateHeight | |
| y | 
Methods¶
- 
doit()
- 
handleEvent(pEvent)
- 
show()
- 
hide()
- 
advance()
- 
retreat()
- 
select(theCurIcon [fProcessEvents])
- 
highlight(theHighlightedIcon param2)
- 
swapCurIcon()
- 
advanceCurIcon()
- 
dispatchEvent(pEvent)
- 
disable(param1)
- 
enable(param1)
- 
noClickHelp()
- 
findIcon(param1)