IconBar (of Set
)¶
-
class
IconBar
¶ Defined in IconItem.sc.
A class that manages the icon bar at the top of the screen in the template game.
Subclasses: InventoryBase
, GameControls
.
Properties¶
Inherited from Set
:
Property | Description |
---|---|
elements | |
size | |
name |
Defined in IconBar:
Property | Description |
---|---|
height | |
underBits | |
oldMouseX | |
oldMouseY | |
curIcon | |
highlightedIcon | |
prevIcon | |
curInvIcon | |
useIconItem | |
helpIconItem | |
walkIconItem | |
port | |
window | |
state | |
activateHeight | |
y |
Methods¶
-
doit
()
-
handleEvent
(pEvent)
-
show
()
-
hide
()
-
advance
()
-
retreat
()
-
select
(theCurIcon [fProcessEvents])
-
highlight
(theHighlightedIcon param2)
-
swapCurIcon
()
-
advanceCurIcon
()
-
dispatchEvent
(pEvent)
-
disable
(param1)
-
enable
(param1)
-
noClickHelp
()
-
findIcon
(param1)