PFollow (of PolyPath
)¶
-
class
PFollow
¶ Defined in PFollow.sc.
A motion class that is used to make an Actor stay within a certain distance of another (possibly moving) object, while avoiding polygon obstacles. This is similar to
PChase
, except that the Actor doesn’t stop moving when it reaches the distance target.PFollow is generally used as an argument for setMotion:
; Make the dog follow the ego at a distance of 20 (aDog setMotion: PFollow gEgo 20)
Properties¶
Inherited from PolyPath
:
Property | Description |
---|---|
client | |
caller | |
x | |
y | |
dx | |
dy | |
b-moveCnt | |
b-i1 | |
b-i2 | |
b-di | |
b-xAxis | |
b-incr | |
completed | |
xLast | |
yLast | |
value | |
points | |
finalX | |
finalY | |
obstacles | |
name |
Defined in PFollow:
Property | Description |
---|---|
who | |
distance | |
targetX | |
targetY |
Methods¶
-
init
(theClient theWho [theDistance theObstacles]) Initializes the PFollow instance.
Parameters: - theClient (heapPtr) – The
Actor
to which this is attached. - theWho (heapPtr) – The target to follow.
- theDistance (number) – How close the client needs to get from the target.
- theObstacles (heapPtr) – Optional list of polygon obstacles. If not provided, the room’s obstacles are used.
- theClient (heapPtr) – The
-
doit
()
-
moveDone
()