Wait (Kernel)¶
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Wait
(ticks)¶ This waits (halts the game) for the specified number of ticks. Since the interpreter is on 60Hz beats, a Wait(60) is equivalent to one second. It returns the time passed between the end of the last Wait() call, and the current one.
Parameters: ticks (number) – The number of ticks to wait. Example:
(Wait 120) ; Waits for two seconds
See also:
GetTime()
.