Animate (Kernel)

Animate(cast cycle)

Draws the background picture and foreground views.

  • cast (k_list) – The game cast.
  • cycle (boolean) – TRUE if the views be cycled.

If the background picture has not yet been drawn, it executes it’s opening animation specified in the DrawPic() kernel call. If specified, it draws the views in the cast list on the foreground.

If the cycle property is specified, and TRUE, it cycles the views as well, calling their doit() method.