The switchto statement is similar to the Switch statement, except that the case values are implied. This is useful if you’re frequently inserting and removing cases from a changeState method, since you won’t need to update the case values.
(switchto switch_expression ( code_block_1 code_block_2 ... ) ( code_block_1 code_block_2 ... ) . . . ( code_block_1 code_block_2 ... ) )
Example using the switchto statement:
(switchto state ( (= seconds 2) ; Wait two seconds ) ( (client setMotion: MoveTo 100 120 self) ; Move to (100, 120) then go to next state ) ( (drumRoll play:) ; play the drum rool (= seconds 3) ) ( (drumRool stop:) ; and stop after three seconds. ) )