.. If statements .. include:: /includes/standard.rst ================ If statements ================ Use if to implement a conditional statement. syntax:: (if (conditional_expression) code_block_1 ) Optionally... (else code_block_2 ) If conditional_expression evaluates to be true (non zero), code_block_1 is executed, otherwise it is skipped. If an else is appended to the if statement and conditional expression evaluates to be false (zero), code_block_2 is executed. Examples of using the if statement:: (if(HaveMouse()) DrawStatus("Mouse is available!") )(else DrawStatus("Mouse is NOT available!") ) (if (SomeVar or (SomeOtherVar and not AnotherVar)) // do something ) Ternary operator =================== If statements can also be evaluated (like the ternary operator (?:) in c++). Example:: // Set myVar to 5 if we've opened the sewer. Otherwise set it to 10. (= myVar (if (Btest(FLAG_OpenedSewer)) 5 )(else 10 ) ) See also: :doc:`for`, :doc:`while`, :doc:`do`, :doc:`break`.