.. Inline assembly .. include:: /includes/standard.rst ================= Inline assembly ================= To give you complete control over scripting your game, the ability to to inline assembly was implemented. With inline assembly, you can script SCI byte code within the highlevel code. You can refer to symbols such as class or instance names, or variables. Syntax:: (asm ) Example:: (procedure (SomeProc) (asm pushi #init push0 lofsa {fWindow} send 4 ) ) (method (doit param1) (asm pushi #isBlocked pushi 0 lag gEgo send 4 bnt code_3273 ldi 1 aTop completed pushi #motionCue pushi 0 self 4 jmp code_327b code_3273: pushi #doit pushi 0 &rest param1 super PolyPath, 4 code_327b: ret ) )