.. Sounds .. default - domain::js .. include:: /includes/standard.rst ================================= Sounds (of :class:`EventHandler`) ================================= .. class:: Sounds Defined in Game.sc. This is a static class used to contain all sounds in the game. It is accessed through gSounds and allows pausing or unpausing all game sounds at once. Example usage:: (gSounds pause: TRUE) Properties ========== Inherited from :class:`EventHandler`: ======== =========== Property Description ======== =========== elements size name ======== =========== Methods ========== .. function:: pause(fPause) :noindex: