.. IconBar .. default - domain::js .. include:: /includes/standard.rst ========================= IconBar (of :class:`Set`) ========================= .. class:: IconBar Defined in IconItem.sc. A class that manages the icon bar at the top of the screen in the template game. Subclasses: :class:`InventoryBase`, :class:`GameControls`. Properties ========== Inherited from :class:`Set`: ======== =========== Property Description ======== =========== elements size name ======== =========== Defined in IconBar: =============== =========== Property Description =============== =========== height underBits oldMouseX oldMouseY curIcon highlightedIcon prevIcon curInvIcon useIconItem helpIconItem walkIconItem port window state activateHeight y =============== =========== Methods ========== .. function:: doit() :noindex: .. function:: handleEvent(pEvent) :noindex: .. function:: show() :noindex: .. function:: hide() :noindex: .. function:: advance() :noindex: .. function:: retreat() :noindex: .. function:: select(theCurIcon [fProcessEvents]) :noindex: .. function:: highlight(theHighlightedIcon param2) :noindex: .. function:: swapCurIcon() :noindex: .. function:: advanceCurIcon() :noindex: .. function:: dispatchEvent(pEvent) :noindex: .. function:: disable(param1) :noindex: .. function:: enable(param1) :noindex: .. function:: noClickHelp() :noindex: .. function:: findIcon(param1) :noindex: