.. Follow .. default - domain::js .. include:: /includes/standard.rst =========================== Follow (of :class:`Motion`) =========================== .. class:: Follow Defined in Follow.sc. A motion class that is used to make an Actor move so it stays within a certain distance of another (possibly moving) object. Example usage:: ; Make the dog follow the ego at a distance of 20 (aDog setMotion: Follow gEgo 20) Note that this class doesn't intelligently move the Actor around polygon obstacles. For that, use :class:`PFollow`. .. blockdiag:: :alt: class diagram :width: 600 diagram { default_fontsize = 16 Motion -> Wander Motion -> DPath Motion -> MoveTo Motion -> Approach Motion -> Orbit Motion -> Follow Motion -> PolyPath Motion -> Track Motion -> Chase Motion -> Jump Jump -> JumpTo PolyPath -> PChase PolyPath -> PFollow PolyPath -> MoveFwd MoveTo -> RegionPath DPath -> RelDPath Follow [color=greenyellow] } Properties ========== Inherited from :class:`Motion`: ========= ============================================================= Property Description ========= ============================================================= client The :class:`Actor` to which this is attached. caller The object that will get cue()'d when the motion is complete. x y dx dy b-moveCnt b-i1 b-i2 b-di b-xAxis b-incr completed xLast yLast name ========= ============================================================= Defined in Follow: ======== =========== Property Description ======== =========== who distance ======== =========== Methods ========== .. function:: init(theClient theWho [theDistance]) :noindex: Initializes the Follow instance. :param heapPtr theClient: The :class:`Actor` to which this is attached. :param heapPtr theWho: The target to chase. :param number theDistance: How close the client needs to get from the target. .. function:: doit() :noindex: .. function:: moveDone() :noindex: .. function:: setTarget(param1) :noindex: .. function:: onTarget() :noindex: