IsItSkip (Kernel)

IsItSkip(view loop cel x y)

Checks whether a pixel in a cel is transparent. This can be used to enhance hit testing on game objects, especially if they have big holes in them.

Parameters:
  • view (number) – View number.
  • loop (number) – Loop number.
  • cel (number) – Cel number.
  • x (number) – The x coordinate in the view, relative to the top left.
  • y (number) – The y coordinate in the view, relative to the top left.
Returns:

TRUE if the pixel is transparent.