FiddleStopWalk (of Smopper)

class FiddleStopWalk

Defined in GameEgo.sc.

FiddleStopWalk is a game-specific subclass of Smopper (which allows separate views for starting, stopping and stopped animations). It extends Smopper by providing some random idle animations. The version of FiddleStopWalk in the SCI1.1 template game uses SQ5-specific views (so it won’t work with the template game), but is included as an example of what you might want to implement in your game.

class diagram

Properties

Inherited from Smopper:

Property Description
client  
caller  
cycleDir  
cycleCnt  
completed  
vInMotion  
vStopped  
vSlow  
vStart  
stopState  
useSlow  
cSpeed  
oldSpeed  
newCel  
tempMover  
name  

Defined in FiddleStopWalk:

Property Description
lCel  
ticks  
curTicks  
lastTicks  
oldControl  
oldCycSpeed  

Methods

doit(sendParams)
cue()